The NES development IDE
you always wanted
A complete NES game development environment. CHR tile editor, metatile composer, nametable painter, object classes, and a purpose-built language that compiles directly to 6502 assembly.
No more juggling a dozen separate tools. NESFab Studio unifies every stage of NES game development in a single, cohesive environment.
NESFab Studio collapses the full NES development cycle into a single project. Your .chr, .fab, and map files all live together and compile in one step.
Paint NES CHR tiles directly inside the studio. The editor enforces the NES 4-color-per-tile limit and gives you a live zoomed preview with the full CHR sheet visible alongside.
The nametable editor maps your metatile stamps directly to the NES's 16×15 metatile nametable grid. Object instances sit on a separate layer, keeping visual and data concerns clean.
Define object classes with typed fields — U8, U16, Bool — and place instances directly on the map. The compiler generates tight 6502 data tables from your object definitions.
See NESFab Studio's CHR editor, metatile composer, nametable painter, object system, and build pipeline all working together in a complete walkthrough.
$10 on itch.io. No subscription. Yours to keep.